/ Motion
Claymation
Every sculpture process culminates in a still object. The final work, which we tend to perceive as complete, is actually something that has ceased to change, ceased to live. At first, I enjoyed this freezing - the feeling that I was immortalizing a moment in material. However, in recent years it’s no longer enough for me; it even disgusts me slightly. I shifted towards animation - started moving things around, forcing them to change, first in two dimensions (monotype prints, etchings, and drawings), and eventually in sculpture.
But animation is an illusion, a simulation of life - at the end of work on a stop-motion film, all that remains is a video on a screen, and an empty worktable with dry clay remnants, as if nothing had ever happened.
So recently, I started preserving "moments" from the animation; each time the clay dries out and starts to break up, I stop the camera and preserve the moment by firing the sculpture in clay, or by casting it in plaster. Then I continue filming. In this way, alongside the animated film, a series of three-dimensional works is created, capturing the moments collapsed and asked to return to stillness.


Printnimations
This is my term for classic animations created by combining a series of prints, using different printmaking techniques.
Techniques such as monotype and monoprint allow one to use the "ghost" of the previous image (left on the metal plate after it goes through the press) as a guide to the next image, the same way one would use onion-skin in classic animating.
Diana Dancing
Ink on Plexiglass (unprinted monotype)
28X21 cm / 8 fps
2024
Animation Gallery







